Friday, July 31, 2009

Quote/Excerpt of the moment - Frankenstein - ...on Passion

I'm (finally) getting around to Frankenstein for the first time and finding it an interesting read. The following passage stood out to me and I figured I'd share it. Let me know your thoughts.
A human being in perfection ought always to preserve a calm and peaceful mind and never to allow passion or a transitory desire to disturb his tranquillity do not think that the pursuit of knowledge is an exception to this rule If the study to which you apply yourself has a tendency to weaken your affections and to destroy your taste for those simple pleasures in which no alloy can possibly mix then that study is certainly unlawful that is to say not befitting the human mind If this rule were always observed if no man allowed any pursuit whatsoever to interfere with the tranquillity of his domestic affections Greece had not been enslaved Caesar would have spared his country America would have been discovered more gradually and the empires of Mexico and Peru had not been destroyed.
- from Frankenstein, end of Chapter IV

Should our passions be condemned or exalted? Without passion, do we progress in peace and serenity? Or do we lay stagnate in complacency? Must passionate progress always result in disorder or destruction? By becoming overly passionate about a single endeavor, do we necessarily "weaken [our] affections and...taste for those simple pleasures" or can we still take pleasure in simple things while being engaged heavily in some singular area?

We're often counseled to take "moderation in all things." I've never looked to that advice as meaning we should avoid enthusiasm for particular things and rather seek out a placid view on life. I personally think it's necessary for passion to exist in order to advance vision and behavior. I think the warning (and I suspect Frankenstein may tell me the same in coming chapters) is that we should avoid taking our passion to a state of obsession. It is one thing to be enthusiastically striving after a worthy endeavor. It's another thing entirely to let that endeavor become the sole pursuit of our soul.

Thursday, July 30, 2009

Upcoming movies - New (or semi-new) movie trailers

Just for kicks, I wanted to share a few trailers for upcoming movies I'm excited about. I've been kind of disillusioned with the movie industry in the past few years, so I'm glad there are at least a few films I'm stoked for. If you can think of any I've missed, please let me know.


G.I. Joe

I'll start with an "old" one...there are a number of trailers out there so I'll just share the teaser from the Super Bowl. I'm hopeful that this movie will be a lot of fun and not bring shame to my nostalgic memories of playing with G.I. Joe figures in the 80s.






Tim Burton's Alice in Wonderland

I've enjoyed most of the stuff I've seen by Tim Burton and I enjoy the Alice stories, so I was excited to hear that he'd be directing a new Alice in Wonderland movie. It looks like a lot of fun and definitely very Burton-esque, which seems very appropriate for Wonderland. (On a related note, I'm hoping for news about The Looking Glass Wars movie...book 3 is due out this fall and the author is in discussions with directors/publishers/etc.)






Sherlock Holmes

I was a little nervous to hear that Robert Downey Jr would be playing Holmes...he just doesn't quite fit my vision for the consulting detective. But after watching the trailer, I think I'll enjoy the movie...it will likely get panned by Holmes purists, but I think it looks great. I've seen two versions of the trailer now, both fairly similar but both looking like fun.






Toy Story 3

Toy Story has been a great franchise. I've really enjoyed both of the previous movies and the kids love them too. I'm excited to see what they do next. My only hope with Toy Story is that the franchise stays strong and Disney doesn't just turn it into an annoying cash cow that they just pump out for money without caring about the quality. So far I've been happy, and I have faith in Pixar's ownership of the quality, so I'm excited to see what comes of Buzz, Woody & the crew.






Percy Jackson: The Lightning Thief

I read the first book in the Percy Jackson series a few months ago and found it to be a lot of fun. It wasn't terribly deep, but as a kids book, it was wonderful. I look forward to continuing on in the series and I'm also happy to see it being turned into a movie. I've been following some of the movie progress over on the author's (Rick Riordan) webpages & blog and he is happy with the way things are going, so I'm happy as well.






Tron Legacy

I really enjoyed Tron as a kid. Watching it again, it's funny to see how dated it is. I'm not sure what they're going to do with the story, but the overall Tron concept is interesting. I'm hopeful that they'll keep an engaging storyline rather than just pumping it full of updated special effects. Will have to wait and see.






The Last Airbender

I have to admit that I haven't followed this one too much, but it should be a good adventure and the trailer looks good.






Dorian Gray

I read and enjoyed this book last year. It was thoughtful and provocative. The trailer makes it seem a little more adventuresome than the novel was. It seems to focus more on his "evil deeds" where the novel often alluded to them rather than explicitly portrayed them. Still, I'm hopeful that this will be a fun retelling of the story. Moreover, I hope they don't "sex it up" too much and push it into an R rating, because truly that's not justified.






9

I really like the look and tone of this one. It seems like it could be right up my alley. Lynette's not as keen on it and I'm sure it's going to be too much for the kids, at least for a while. But I still want to see it. :)






I'm sure there are some movies I'm forgetting and there are sure to be more that will catch my eye. With the amount of movies coming out, I'm actually sad at how short my list is. Most of the stuff that's coming out these days really doesn't appeal to me. Still, it's good that there are at least some good quality films in the pipe. Looking forward to seeing them.

Wednesday, July 29, 2009

Review - Harry Potter & The Half-Blood Prince (movie)

I still have sadly not caught up on my Harry Potter reading. I'm still back pushing through the Goblet of Fire. I had hoped to catch up before seeing the latest Potter movie, but alas, it wasn't to be. Maybe I'll catch up before Deathly Hollows comes out. :)

Anyway, Lynette and I took the boys to see Harry Potter & the Half-Blood Prince last weekend. The boys haven't seen all of the previous films or have seen 'parent censored' versions where we skipped them past some of the more intense/frightening scenes. We were told that this film would be fine even for our 7 year old...for the most part that was true. There were a couple of frightening scenes, but mostly it worked out well.

Going into the movie, my expectations were based on previous Potter books & films. I figured we'd have Harry & team finding some new strange problem caused by Voldemort and set to destroy the world. While true from a high level, this wasn't exactly the case.

I viewed this film as more of a bridge to the final book/movie in the series. Having not read the final book, I can't know for sure, but it certainly felt that Half Blood Prince was more about setting things up for a final confrontation rather than providing a wholly cohesive stand-alone story.

There were a lot of points that felt wildly disjointed or out of place. The opening scene has the death-eaters whisk down Diagon Alley and kidnap someone (I think it was the wand-dealer, but it was never fully acknowledged and only even barely alluded to when the kids make their way down Diagon later). The trailer hinted that the evil would be moving from the Magic world to the Muggle world...and we saw that briefly (using the exact scenes from the trailer), but otherwise, any Muggle interaction was absent.

I had some problems with the character involvement, particularly Dumbledore. He has Harry help him try and figure out a 'memory' that happened between Tom Riddle and an old Hogwarts professor. Dumbledore seemed totally surprised by the information they gather, and yet he opens his desk drawer to show Harry that he has already been tracking down exactly the magic that they now revealed.

There have been a number of critiques stating that Dumbledore should have realized that Tom Riddle was evil and I was set to disagree, but watching the 'memories' play out, it is rather striking that Dumbledore didn't keep a closer eye on Tom. Here's a kid who Dumbledore learns (with their first meeting) steals from fellow orphans and hurts/kills pets and harms those who tease him. This definitely doesn't seem like a well-adjusted kid. I'll grant Dumbledore the benevolent factor of a mentor trying to "fix" a troubled child...but it seems he and the other Hogwarts staff left Tom Riddle to his own wicked devices far too often.

The romantic interludes in the movie were very comical but also slightly annoying. I'm glad to see the kids finally having some truly adolescent emotional turmoil, but there were points that it felt a little too 'soap opera.' Ron did well as the dumb-struck monkey in love. Hermione was good as the spurned secret lover. The Harry/Ginnie romance seemed to blossom from nowhere though. Through the first ~third of the movie, Ginnie was definitely 'attached' to another character. Then suddenly, she and Harry are an item...with no explanation at all. Part of this could be a directorial assumption that readers knew what happened, but for the non-readers watching, it was a sudden leap.

The general plot of the movie was decent but underplayed and didn't reach its full potential. A few things confused me about the plot.

SPOILER ALERT

Draco was given an ultra high profile mission and Snape vowed to help him achieve it or to carry it out himself.

For most of the film, the mission appears to involve fixing up the disappearing box. This mission didn't seem overly dangerous or problematic, but I figured if Draco was caught, he might need some protection. My assumption was that the box would be used to transport the Death Eaters into Hogwarts for an attack from inside the castle walls.

My assumption was generally correct, but not entirely.

By the end of the movie, we realize that Draco is charged with the task of killing Dumbledore. First of all, this seems like a ludicrous task to put on a young, unproven wizard in training. Sure, Harry is tasked with destroying Voldemort, but that is a mission of fate rather than of assignment...and Harry only muddles through successfully through sheer luck and help from friends. Having Voldemort ask Draco to kill Dumbledore seemed absolutely ridiculous...like asking some random college ROTC kid to try and kill the president when he visited the campus. Totally out of place.

Still, they had Snape to help him finish his mission...great. Snape could 'maybe' carry it off, especially since Dumbledore trusted him. OK, that works.

But no...that leaves the question of the disappearing box. Why is that there? Oh yeah...so the Death Eaters can come through, kick over some tables, break some windows, light an outbuilding on fire and leave. Sure, they rushed up to watch the final encounter with Dumbledore, but WHY else did they stop by? That would have been a perfect opportunity to knock out a few other powerful wizards...maybe not from the Order of the Phoenix, but at least wipe out some of the professors who help Harry out.

Or perhaps Voldemort himself should have come through and taken Harry down at Hogwarts with the Death Eaters there to back him up. After all, with Dumbledore down, Harry was essentially unprotected.

For an evil genius, this plan was so full of holes, I'm amazed it warranted such a prominent part of the story.

END SPOILER

Overall, the movie was a fun, action adventure. The love sequences were cheesy comic relief. The overall learning & plot progress was minimal with the exception of wiping out a central character and identifying a quest for the next book/movie. Special effect were enjoyable...I like that (mostly) the Potter series keeps the effects in check so they don't detract from the overall story.

While I had fun, I came away less than fully fulfilled. I felt like I left without much gain. The few plot advancements were things that could have been given in 15-20 minutes of recap rather than 2+ hours.

**
2 stars (out of 5)

Solving the world's problems one state at a time

She's got it all figured out. Now if the government would just do what she said (once they figure out what she said), everything will be better.

The 10 days in Google Books game

Well, we're already up to Day 3, so I'm a little late in finding/posting this, but I figured I'd post it anyway.

Google books is having a contest/game for the next ~week called 10 Days in Google Books.

It's basically a search and find trivia contest that takes you through the Google Books site and has you answer various questions about some of the books they host there. At the end, you get to submit a "brief creative entry on the topic of books" and the top 3 entries each day win a Sony reader. Not sure on the judging criteria for the winners, but it's kind of fun to explore Google Books anyway.

I really like the idea of having such a large virtual library online and accessible to everybody. They have a great selection. I'm not a huge fan of reading books electronically (I've tried a handful of e-readers), but for research and reference books, it's great. It's also nice to have the option, especially for some of those hard to find books that you might never get a chance to read otherwise.

Tuesday, July 28, 2009

Review - BUtterfield 8

BUtterfield 8 (Modern Library Classics)There are a number of "classics" sitting on my shelves to be read. This summer I picked up BUtterfield 8 and dove right in. I had almost no idea what to expect. I'd never seen the movie and hadn't really ever heard anything about the story. Reading the back cover gave a slight insight, but still left me wondering what to expect.

The book started out a little slow, but still very vivid. O'Hara writes with great description and passion and was able to make the scenes very alive and full. However, for the first few chapters, the book felt rather disjointed to me and I felt a little disoriented and confused. There were a ton of characters dropped in and I wasn't yet sure who was important and who was peripheral.

Looking back, I think the disorientation could be a deliberate stylistic choice. Our central characters are all caught up in a whirlwind of life's adventures filled with big hopes and dreams, but still just whipped around dizzyingly by real life interactions.

Pushing through the first few chapters, I found myself getting really attached to the characters. This is really a character driven novel and the characters are deep and engaging. It was a while before I even knew the name of the girl I was following around for the first few pages and I wasn't sure yet if I was supposed to be sympathetic to or disgusted by her situation, but I still felt compelled by her and wanted to know more. As Gloria Wandrous grew more and more alive and as I learned more of her back story and current situation, she began to feel truly real and I found myself sympathizing for her.

Many of the themes of the book dealt with Gloria's sexuality both in the present world and with the encounters of her youth. O'Hara isn't explicit/graphic with his sexual content, but I can see where even the allusions he presents could be controversial both then and now. Sexuality is often a taboo subject anyway. Add to that the molestation/rape of a young girl and the subject becomes all the more disputable.

O'Hara doesn't wholly portray Gloria as a victim, which would be a natural response. He does explore her psychology and reactions, but he also gives her an inner strength and drive. I really enjoyed the description of her conflicted moral judgments. She has a real desire to love and be loved, but she has a low sense of self worth because of her past that she feels she has to live up to.

In addition to the depth in Gloria's character, the book also expounds on the sexuality and behaviors of all the other characters.

Weston Ligget, the male love interest for Gloria, is a character with a lot of depth though it's harder to feel sympathetic towards him. I feel almost sorry for him in that he does seem like he genuinely wants to care for Gloria, but at the same time, I read his love as more of an infatuation based on the thrill of the chase and the excitement of the affair. He just sends off the creepy vibe through his pedophiliac/incestual behavior not to mention his infidelity and reckless abandon.

I really liked Eddie as Gloria's best friend. Part of me hoped that they would somehow get a romance going, but I knew early on that any chance of love between them was totally ill-fated.

I've spoken mostly about the characters and this really is a character driven novel. The characters are the life of the book. The plot itself felt a little thin. It was compelling only in the fact that I was attached to Gloria. The environment of New York and the speakeasies was meticulously created and felt very real and compelling. The dialog was fresh and real.

The themes and content, while somewhat controversial and dated to the ~20s/30s, were still strikingly relevant in our modern society. The 21st century club scene is obviously a little different than that of the speakeasies. The stresses and concerns of modern day 20-somethings and white-collar-30+s have become more technologically advanced, but the general worries are still very similar.

People want to be loved. They want to be accepted. They want to figure out who they are and how they fit into the world. They want to overcome the problems of their past and be able to take control of their future.

This novel has a lot of great themes to think on and wonderful characters to help open up the realities hiding under the pasted on smiles of society. I would have liked to have seen some better resolution or morale at the end of the story, but it still left something to think about. Probably my biggest complaint was the "200 pound gorilla in the room" that's alluded to on the back cover by telling us that O'Hara was inspired to write this book when he read a news article about an unknown girl found dead in the East River. With that in mind, I knew what was coming and new the book couldn't end well.

Still, I hoped for a little more enlightenment or for something more to come from the impending death. In that regard, the book left me somewhat disappointed...a bit of metafiction, placing me inside Gloria's own disappointment with the world.

Overall, it was a book worth reading. I enjoyed the reality of it, the depth of the characters and the interesting themes. The pacing was a bit slow and disjointed, especially early on, and the plot itself felt a bit contrived at moments. Still, I am glad I read it and will likely seek out more O'Hara to put on my shelf.

****
3.5 stars (out of 5)

Busy Busy Busy

(the song linked here is the official soundtrack for this post)

I know it's only been a week or two since my last blog post, but in the world of the Internet, I may as well be dead, right? Life has been really hectic lately but I'm finally getting back on top.

So first, I'll give a brief recap of the past few days. Then I'll try to get back into a normal writing cycle which I'll explain in an upcoming post.

While I was posting my last post (which was slowly written over the course of 3 days) I was playing Mr. Mom while Lynette was off at trek. Meanwhile, there was a ton going on at work, so I had to call in to numerous meetings and try to keep myself organized while still trying to be a good dad and take care of the home. It was a crazy week. Friday and Saturday I worked hard to make sure the kids and I got the house clean so Lynette could come home to a nice clean relaxing house.

She got home Saturday and we were all super glad to see her and have her back. She had a ball on trek and would love to go again. Unfortunately, her legs don't seem to share the same enthusiasm. He hips and knees were completely achy when she returned (which is natural considering they hiked ~26 miles). But the pain didn't go away and on Monday our doctor (who rocks) diagnosed her with tendonitis...and told she needed to stay off her feet for the next 2 weeks. YIKES...that's easy to do with 3 kids running around.

At the same time, we took the car in to the mechanic because it's been making a knocking noise. Turns out our rear axle was cracked in two spots and ready to break. After a week without the car (which helped keep Lynette off her feet since she couldn't easily go run errands) and $1k, we got the car back and it's running smoothly. Sooo glad we got it fixed before our trip to Yellowstone in 2 weeks.

Work has been crazy with a couple of major updates to key projects. After some pain and delay, we finally got some traction and were able to release some updates so we can put a few things on the shelf and move forward. We've still got a couple of big deadlines ahead of us as well as some ambitious scheduling for coming weeks, but at least things are staggered a little bit now.

Church activities have been busy as well. For some reason we had tons of service assignments this month, some due to Pioneer day but also a bunch of others. I took a couple of them and we were able to get others to help fill them, but it was a little hectic trying to get everything covered.

Through the past few weeks I (sadly) slacked a bit on planning for our July Pack Meeting (which is tonight), so I'm nervous that it won't be as good as it should be, but hopefully the kids will still have a good time. More on that later (tomorrow?).

From a high level, it doesn't sound like that much has gone on. Which makes me wonder why I feel so frazzled/stressed/tired. Hopefully after Pack Meeting tonight, I can take a breather for a day or two and get back on track.

As a bonus, here are some pix from the 4th of July festivities including Cinderella, BBQ, Fireworks and salmon throwing. :)























Thursday, July 16, 2009

Review - Utah Board Game Convention 2009

As mentioned in my previous post, last weekend was the 4th annual Utah Board Game Convention, A Gathering of Strangers...and it was great fun. A local paper did a right up of it which was pretty cool. Here's my blow by blow of what I did. Mostly, I played a bunch of games I'd never played before. The post is fairly lenghty, so if you just want to see my take on a particular game, scroll on down to the game picture and start there. Otherwise, enjoy my 'travelogue'.



Here's my lowdown:

Day 1

Friday morning, I made my way up to Fort Douglas just East of the University of Utah and followed the signs to the Officer's Club. I wasn't quite sure what to expect.
We'd normally been over in the Union building at the U which was quite roomy and in a large building along with other facilities including a food court (which wasn't always open during the summer).

The Officer's Club had a much cozier feel which I actually liked better. It felt friendlier to me and even when the convention was in full swing, there was still plenty of room to play. Over in the Union, it was nice to be able to see everything at a quick glance, while in the Officer's Club the convention was separated into a couple of rooms and the main room was cut up visibly by walls. While this lowered the visibility, it also made it seem more intimate and active...like we were playing in a large house and there were games going on all the time. I actually really enjoyed the new venue, although it doesn't provide much room for growth in terms of attendance or booths/demos.

Dominion
After arriving, I spent a few minutes getting my bearings and figuring out the lay of the land. There were a few hot new titles that I was really hoping to play during the convention, so I scoped tables for those titles. The first one I found was Dominion. Dominion was being unloaded by a husband and wife couple and they agreed to teach me the new game. It's a new game from last year that's been getting some great buzz and just won the 2009 Spiel des Jahres award (the German Game of the Year award).

Dominion is a "deck building game" that uses elements of collectible card games in a new format. The cards are layed out in an appearance very familiar to CCG players and the artwork is great and reminiscent of some classic CCGs. In the game, each player starts with an identical deck of 10 cards. Over the course of the game, players draw 5 cards from their deck (which have to be frequently reshuffled) and play cards in 3 phases: Action, Buy, and Clean up. During the action phase, the player may set off a chain reaction that enables more actions, drawing more cards, more than one buy phase, or specific actions to help themselves or hinder their opponents. During the buy phase, the player uses any 'money' cards in their deck to purchase new cards. And the clean up phase is essentially discarding all cards played/purchased/etc and drawing 5 new cards from their deck.

The meat of the game is in the interactions between the various cards and the immense variety of cards. There are (I believe) 25 different 'decks' of Kingdom cards which become the action cards players will have the option to purchase and play. Only 10 of these decks are used each game and the way each card interacts with others is quite varied, so the random decks each game makes for a very intriguing set of interactions.

We played two games and I came in dead last each game. I felt like I was doing pretty well managing my actions and money through the early segment of the game and then pouncing more heavily on victory points as the game started winding down. Unfortunately, it seems that it would be more effective to try and balance all three throughout the game and have a distinct strategy. Instead, I mainly tried to make sure I had as many actions as I could each turn to ensure I had plenty of money in my hand and at least two buy opportunities. Unfortunately, by the time I was really getting into a flow with my cards, the game abruptly reached the end.

I really enjoyed the game, but I'm not sure it's something my game group (mainly my wife and our siblings and our kids) would pull out as often. Still, it might eventually make it into my collection.

After playing Dominion, I went downtown to meet Lynette and the kids for lunch at Olive Garden. It was fun to see them in the middle of the day on a weekday. After lunch, they went to run some errands, and I went to play more games.

Birds on a Wire
On arriving back at the convention, a few more people had showed up and there were more tables filled with games. I hovered briefly over the Gryphon Games table (which also naturally included Fred Distribution and Eagle Games). There I met Carey Grayson, the designer of the game Birds on a Wire. There were a few of us there looking to get in on a game, so he offered to teach us his game.

From a high level, Birds on a Wire is a set collection game where players are trying to gather up sets of the same type of birds. It gets a bit more strategic in that you have a specific board in which to place your birds (outlined as a set of power lines) and there are a few actions which send the birds into "flight" and can disrupt a player's set and turn the course of the game.

The game was quite simple to learn, and yet I was impressed by its depth. It includes some family rules for use with younger children but I think it would work as-is for kids 8+ without any problem. We played 2 games with me coming in first on one of them. It was interesting to see our knowledge of the strategy and depth increase as we played on. It was also cool to have the designer right there with us to help with questions about game mechanics and strategy. The art is bright and cheery and I really think this is a good family game that I might try to squeeze into our collection.

Looting London
After finishing up Birds on a Wire, Carey offered to teach us one of the other games in the Gryphon bookshelf series and we voted on Looting London. This game is by the good Dr. Reiner Knizia and included many of his classic game play elements.

The theme was fun (five major robberies have taken place in London and it's up to the players to solve them) and the artwork was nice. In classic Knizia style, the game involved drawing of cards to collect and use various sets in an effort to improve your individual standing for a particular robbery. The card management happened quickly and the way the tiles/cards were layed out allowed for quick changes as players advanced their own strategies and necessarily forced other players to change their own strategies.

The theme suggested a sort of deduction, but it was pure set collection and hand management to collect the right cards in order to obtain "evidence" of the highest values to allow you to collect the solved crimes. Like Birds on a Wire, it was simple to learn, but had a good deal of depth to it. It was a fun game, but not something I'd necessarily buy unless I suddenly got the urge to get the entire bookshelf collection (which does look pretty nice)

Ghost Stories
Following Looting London, it was time to wander a little bit again. A nearby table was playing Ghost Stories, which I'd really wanted to learn, so I hovered around and tried to get a feel for how much longer they figured they had. They were nearly done, so I told them to hold a spot for me in the next game and I wandered for a few minutes. I caught a little action with Tumblin Dice which was a fun dexterity/dice game, though I'm not sure I'm willing to invest in it yet.

Upon sitting down to Ghost Stories, I quickly felt overwhelmed by the instructions. It sounded like a lot to take in, especially after such light (yet strategy heavy) games like those at the Gryphon table. As the instructions progressed, I got a good handle over the basics. Once we'd done a couple of turns, I felt like I had a good feel for how the game was played generally, but I also quickly saw why it had the 'difficulty' reputation that it has.

The game moves very quickly and there is a TON to try and accomplish each turn. This is a cooperative game where all of the players are banding together to try and stop an onslaught of ghosts followed by an "incarnation" of an evil spirit/demon. Each player's turn, at least one (and sometimes more) ghost cards turn up on the board to be dealt with. While some cards are curses (?) rather than ghosts, the all had some adverse effect. The ghosts turned up quickly and needed to be dealt with nearly as quickly. It wasn't long before most of our 9 empty slots were filled with cards, of which half of them were ghosts quickly advancing on our little oriental city.

We felt pretty good about killing off a couple of the ghosts and other cards early on and keeping the board relatively clean. But once it started filling up, it just wouldn't stop. We had strategic discussions about what to do and sometimes it looked as though we might pull ahead. But then a bad die roll or a bad card would quickly plunge us back down.

Eventually, we got to a point where two of us had died and the entire board was in chaos. Shortly after that, the game was over and we had lost. Thumbing through the deck, we found we'd made it to within ~12 cards of the "incarnation" endgame. Looking at it that way, it felt pretty close. But thinking on the way the game actually played, it would have taken a lot to have made it there.

Still, I really enjoyed the concept, the cooperative play, and the general mechanics. I look forward to trying to beat the ghosts again.

Oregon
After Ghost Stories, I was in a bit of a daze and I wandered around a little. I ran into Mark and Denee Tyler, who I've seen since the first Utah Convention (and had an unofficial rivalry with during those first tournaments there). We chatted about games played and decided to play a game. Mark had been looking forward to playing Oregon so we grabbed it from the library and scoped out a table.

Oregon is a strategy game themed around the pioneer/farmer migration to the west (think 'Oregon Trail'). The game features a bunch of building tiles and two decks of cards, one with buildings and one matching icons on the board (wagons, pioneers, fire, buffalo, etc.). Probably the most fun pieces were the wooden cowboy meeples. They were great.

The scoring mechanic was pretty standard in terms of placing your workers/farmers near buildings (or placing buildings near your farmers) and scoring differently based on the building type. The strategy came into play through the set collection in the hand management. Placement was based on card draws. Unfortunately, the size of your hand is rather small, which usually meant you (at least me) were left at the luck of the cards rather than being able to build a solid strategy. It was difficult to plan ahead. I'm sure it can be done, but it takes some distinct planning.

All in all it was a fun game and it was good to sit down with the Tylers. It's not a game I'd necessarily seek out, but it was worth playing and I'd be willing to play it again.

Settlers of Catan
Playing Oregon took us to about 6:10, which was 10 minutes after the Settlers of Catan tournament was supposed to start. I had signed up for the tournament and the players were kind enough to wait for me. They were actually just finishing setup when I arrived at the table.

The tournament was fairly small this year, which I attribute to the fact that there was a Bridge Troll tournament going on at the same time and getting more attention. Bridge Troll had a lot of hype at the con since it was recently published but more because it was designed by local attendee Alf Seegert. I chatted with Alf a little bit but never got a chance to play his game. Hopefully I'll run into him at Game Night Games and play it one of these days.

Anyway, the Settlers tournament was very small in that there were only 5 of us playing. We just played single elmination and finished in a little over an hour. It was a very tight game with all of us advancing in score at pretty similar rates. I had 8 points when the victory finally came (actually, I was sucked down to 6, since the victory came at the cost of my "longest road"). It was a lot of fun. Some folks have a bad vibe for Settlers, but I will almost always be willing to play it. It's a great game.

Fearsome Floors
By this point, I'd had a really full day and had no real agenda, so I went out to see what people were pulling out. I came across Kent (?) who was unpacking Fearsome Floors which he'd picked up in the convention's no-ship math trade. I'm a fan of 'horror' themed games and had wanted to play Fearsome Floors for a while, so I sat down with him and we learned the game.

The artwork is great in this game. Very whimsically scary and lots of fun. The game's mechanics were simple to pick up and made for a lot of fun. Essentially, each player is controlling 4 (because we had 5 players) character tokens and trying to help them escape a putrid dungeon before being captured and killed/eaten by a ravenous monster (a fun 3-d frankenstein model).

There was some strategy and slight planning ahead as you could generally predict the monster's movements and thus try to position your tokens behind walls or (better yet) behind the monster so he doesn't see you. However, since his movement is based on other characters within range and since you have no idea how a player is going to move or if that player is going to push aside the wall you're hiding behind, you certainly can't marry yourself to a particular strategy.

I managed to save one of my characters and had another one near the exit when the game ended (by another player getting his 4th token out). I'd been eaten once and had another guy in a risky position mid board.

This game was a lot of fun and I'd love to pick it up and play it with the family as a light hearted 'scary' game around Halloween (or anytime, since we're a 'horror' lovin' group).

Agricola
There were now about 2 hours left in the day. At the table behind me, Agricola was making its way to the table. This is a game I'd intended to play at last year's convention but had failed to connect with.

This is an ecomonic, farming, worker placement game that reminded me vaguely of Puerto Rico but with a lot more complexity and many, many more choices to be made each turn.

The game was a lot of fun and very interesting, but it was definitely very complex and had a TON of elements to try and learn and balance. It was almost dizzying trying to keep track of all of the options available to me each turn and to try and come up with a strategy amid all the options. I can see so many strategic paths to victory. Sadly, I didn't take any of them. ;)

I actually scored pretty well for my first time and felt pretty good about my play. But I certainly need to think things through more clearly now that I have a better feel for how the different goods/cards/upgrades/occupations/etc interact with one another, with my farm, and with the overall scoring of the game.

This is a great game and well worth learning and playing. It's a bit too heavy for a lot of our casual game nights. It also left me a little with the same complaint I have about Puerto Rico...that it felt like I was just getting my farm (village in P.R.) rolling when it was time to finish up and score out.



Day 2

I got home around 10:30 and chatted with Lynette for a bit, finally crashing in bed around midnight. I got up around 6 and met up with my dad and brothers for a round of golf. After golfing, I went to the local cannery and helped do some food storage packing. After all that, I nabbed a quick lunch and got back to the games around noon.

Tikal
As I walked back into the convention, I noticed 3 things:
  1. There were considerably more people there Saturday than there had been Friday
  2. An old friend/co-worker Dave Haslam was wondering around and I made a note that I had to play with him
  3. A nearby table was setting up Tikal
I've been a fan of Tikal since I first played it a couple of years ago. I alternate between playing very cutthroat and playing moderately passive. I win occassionally, but I generally do not win. And still, it's one of my favorite games.

Scott was organizing his pieces and I wasn't sure if he was cleaning up or setting up. He said he was doing either. He recognized my name from the forums where I mentioned my desire to play Tikal. So we moved to setup mode and got ready. Dave wandered over about the same time and decided he'd hop on in as well. By the time we prepped to play, we had a 4th player and we were ready to go.

Tikal is a game of exploration and area control where you try to send your explorers to specific parts of the jungle in order to score points. Depending on the space they occupy, your score method may vary between capturing a discovered temple or digging up lost treasure.

The game is a lot of fun and has a lot of interesting mechanics and differing strategies. I was tied for first place in the first two scoring rounds which surprised me a bit since I so often lose this game. By the third scoring round, most of my temples (including my highest scoring ones) had been stolen from me and I fell to third place. With the final scoring round, I managed to fight for dead last, but still had a blast trying.

Small World
After Tikal, we got into a discussion as to what to play next. I mentioned that I really wanted to play Small World even though I was considering buying it unplayed simply on reading the rules and hearing the hype. Both Dave and Scott were excited about the game, so we pulled down a copy and played.

While we were playing, they announced the winners of the "Board Game Design Contest." Basically, they had a dozen or so locally designed games that were taken into a back room and played by judges consisting of designers, publishers, retailers and others. Dave Haslam (who I was playing with) and Sandeep Kharkar (who was also an old friend/co-worker) had designed two games in the contest. And those two games managed to take 2nd and 1st place in the contest, which was very cool.

Unfortunately for Small World, that meant that Dave was immediately involved in a handful of phone calls and discussions with some of the other designers and publishers at the convention as well as getting a hold of Sandeep to get him back in to the convention (he was celebrating his daughter's birthday). I was super excited for him, so I didn't mind the delay in the game.

Small world is a very interesting game and I really enjoyed it as I expected I would. It's a "war game" of sorts in that you obtain an army and work to take over the world. Your army is made up of a specific race mixed with a distinct characteristic. The pairing of races and characteristics is random and varies each game. The race provides special abilities as does the characteristics, so there was a lot of variety and different advantages to each combination.

The combat was different from games like Risk or Axis & Allies where the battle outcome is determined by the roll of dice. Rather, this was based on majority power such that if one territory contained a certain number of armies, you needed one more army to take over. That made "battles" fairly simple most of the time (sometimes the special abilities came into play, but generally, battle resolution was fairly straight forward).

You gained victory points at the end of each turn based on the number of territories your race controlled, so it's possible that by the end of the game you may have very few territories controlled and yet still win because of a strong middle game.

The game was also interesting in that you could (and should) swap your race out for another race at any time. You still gained points for any territories still controlled by your "declining" race but could then use a new race with new abilities to take over new land.

The board was small (as suggested by the title) and actually comes with 4 different boards to be used dependent on the number of players (2, 3, 4, or 5). Because of the size of the board, territories changed hands quickly and it was key to try and set up defenses on the territories that might be most beneficial to your race based on its special abilities.

I really enjoyed this game a lot and think my wife and siblings would enjoy it as well. I think Jason would probably have fun with it and Andrew may be ready soon. The recommended ages are 8 and up and I can see where it would be playable by kids. There is some strategy they may not employ at that age, but I think they'd pick it up and this would be a great game to help them learn.

Dinner
So, I'd only played 2 games at this point, but I'd already had a pretty full day. Talking with Lynette on the phone, she was bummed that I had considered playing through dinner rather than coming home. I thought to surprise her and show up at home anyway, but then she called and told me she felt bad I wasn't coming home, so that sort of circumvented my surprise as I went home.

I was glad I did come home. It was a nice relaxing break to just hang out with her and the kids for an hour or so before heading back in to play.

Fury of Dracula
Around 7, I headed back in to Salt Lake and the convention room. The convention was in full swing with everybody trying to plan their last few games.

I found myself back over in the same area where I'd played Fearsome Floors the night before and there was Kent again with another horror game he'd nabbed in the math trade, this time Fury of Dracula. This was another game I'd been dying to try but had never been able to, largely because of the length involved and the general complexity of the game.

None of us at the table had played before so we were hoping to find someone to teach us. One of Kent's friends was playing in the Dominion tournament (which he ended up winning), so we had time to review the rules and to slowly learn the basics of the game from a guy who came over to teach us (I forgot his name now).

There were a ton of intricacies to learn and I felt truly overwhelmed as we prepared to start.

From a high level, I understood the basics as being somewhat like Scotland Yard, where most players were the 'detectives' and one player was the 'criminal' making secret moves and trying to get away.

While that comparison is valid, it gets more complex than that since Dracula gets to place "encounter" tokens on each city he moves into and those encounters come in to action as detectives move to the city and can result in a number of actions ranging from lost turns to battles or lost health. Which brings up the other difference, instead of simply landing on the 'criminal' location, the detective players must actually fight with and defeat dracula in order to win.

Over the 2.5 hours we played, we only had one real significant battle sequence, but it was very interesting. Over the course of the game, players are earning "items" and "event" cards that they can use in battle (some can also be used at other times to affect movement, turn order, etc.). The battle cards are used to determine the battle action to be taken and a die roll is used to determine which card wins. A table on each card then determines the effect upon the player (detective or dracula) and play continues. It was actually rather interesting.

To me, both because of the them and because of the added level of engagement, I actually enjoyed this better than Scotland Yard...mostly. The one main downside is the time commitment. Generally speaking, I would guess that Fury is usually twice the length of Scotland, which would get it vetoed more often.

Still, it was a ton of fun and I'd love to play it again. I think I'll eventually try to bring it in to my collection and get it played at least a few times.



The End?

And with that, the clock struck ~10:30 and marked the end of the 4th annual Gathering of Strangers. It was great fun. Lynette still doesn't quite understand how I can want to stay the entire day both days and play almost exclusively games that I have to learn. She enjoys learning new games, but would rather play the old staples with new friends. She didn't make it out last year or this year (partially because 2 years ago, she didn't feel as much connection with the gamers or a sense of 'willingness to play with her' from them).

Overall, it was a lot of fun and I really look forward to the convention.

Lynette and I relaxed for the next couple of days (since she was off to Trek on Wednesday morning), but we managed to squeeze in a game of Scrabble on Sunday night, so that was good.

Anyway, that's the end of my mega-board-game-travelogue. For those that read the whole thing...congratulations....and come to the convention next year. :)

Tuesday, July 07, 2009

Gathering of Strangers 2009 - Board Gaming fun

It's that time of year again. It's Board Game Convention season. This weekend marks the 4th annual Utah Boardgame Convention. There was some worry that it wouldn't happen this year because the building we've used in the past was being renovated and other convention halls/hotels/etc were more expensive and would have raised the price point. Fortunately, Games for the Mind stepped up to help sponsor the event and allowed it to be hosted at the Officer's Club while still keeping ticket prices relatively unchanged.

The two day event will include:
So, if you're anywhere in the Salt Lake area this Friday and Saturday, stop on by and learn some new games, play some classic games, and just have a fun time.

See you there.

Review - Transformers: Revenge of the Fallen (not much more than meets the eye)

I think I've mentioned before that I'm not a big fan of Shia LaBeouf. He was alright in Holes, but beyond that and his basic stereotypical goof on Disney Channel, I never really saw any depth to him. When he started making his way into the "action/adventure" film genres, I just had to groan.

Still, I gave the first Transformers movie the benefit of the doubt and it was alright...not great, but alright. When the first trailers came out for the 2nd one, I was a little more nervous. It looked as though the LaBeouf factor had gotten worse and his character/acting hadn't gotten much better. Still, I tried to go in with an open mind.

And here's what I found.

Directorial Style

Maybe I was superimposing my own bias on the director, but it really felt like Michael Bay was trying to distract the audience from the plot and the characters. The special effects and cinematography were over the top and left the viewer dizzy and disoriented throughout the film...as though the excessive use of motion, sound and visual explosiveness (not just explosions, but explosive visual motions through scenes) would make up for the fact that not much was really happening.

     One case in point would be the scene where Mikaela comes to tell Sam goodbye...the camera panned around and around and around as the two stared at each other for a good minute. Seriously dizzying.

Sex Appeal

Megan Fox was there as eye candy in the first movie but at least they tried to give her character a little depth. In this film, Mikaela (and a couple of other female characters) were just highly over-sexed. Again, as though the director was trying to distract viewers from the fact that there wasn't anything worthwhile going on.

     If you've seen the trailer, you saw the girl draped across a motorcycle while she chats with Sam on the phone. She was stretched across that bike in tight/short clothes looking like she was posing for some pin-up magazine...when in the scene, she was working at a body shop doing air brushing on the front of the bike. Really? Are we honestly supposed to believe that Sam's girlfriend (I still don't buy her as his girlfriend either) works in a body shop and does upside down airbrushing in skimpy clothes by draping herself across a motorcycle in a 'sexy pose' rather than approaching the job like a human being?

Comic Relief

Ramon Rodriguez showed up as Sam's college roommate Leo. Apparently the director/writer/casting dept decided that Shia couldn't stand on his own as both an action star and comic relief. So they brought in a new character, Leo. Leo actually brought a little depth to the plot with his conspiracy theories and his slapstick comedy worked for what it was. Of the central characters, I think I found his the most believable.

The return of John Turturro's character was alright and his comic relief was appreciated, but too often it was stretched way too thin and he came off as an annoyance more often than not.

Hardcore Robots

As a child of the 80s who grew up with the Transformers toys and cartoons, I think this is the bit that annoyed me the most. This was present a little in the first movie with the Decepticons, but I accepted it there because they were the bad guys. In this second film, almost all of the robots have taken on a harder edge and become jaded and brash.

Many (most?) of the central speaking Transformers swore frequently and talked like they were out of a gangsta rap video.

Even Optimus Prime, the definitive good guy robot had his character raked over the coals with derogatory and antagonistic one-liners and violent and over the top coup de grĂ¢ce against his combatants.

This felt like a betrayal to the spirit of Transformers as well as an attempt to go over the top with shock value rather than present depth of character and plot.



Overall

I didn't hate this movie, but I won't go out of my way to see it again. It felt like a mash up of over produced hype without anything to back it up. It leaves me hoping they don't make a 3rd movie...though with the box office numbers the way they are, I suspect they'll keep milking this for all it's worth.

**
1.5 stars (out of 5)

4th of July adventures

Ugh...Well, I would be posting pictures from the 4th of July weekend, but alas, my computer has decided not to cooperate.

Monday evening, I hopped onto my computer to offload pictures and make a post. Unfortunately, Firefox crashed every time I opened it, so I figured a reboot was in order. After rebooting, it continued to crash. I tried to uninstall but was told I had to be logged on as an Administrator to do that (which came as a surprise since I was logged on as an admin). So I ran a virus scan. An hour later, nothing was found. So I setup a scan disk with sector scan/recovery and rebooted.

I came back to see my login page waiting for me. I waggled my mouse, and nothing happened. I tried to use my keyboard, and it wouldn't respond either. I rebooted and found that I could use my keyboard to get into my CMOS and validate settings, but when I let it continue booting to Windows, neither my keyboard or my mouse work. Sadly, it's been a while since I did a good full backup of the system, so before I flash/reinstall, I need to try and get some of the data off (mainly pictures, movies & music). So much fun.

Anyway, here's some stolen photos that represent some of what I would have posted if my computer wasn't being lame.

On Thursday the kids stayed over with their cousins and had a ball while Lynette and I went out to dinner and a movie.

Friday, after sleeping in a bit and getting breakfast, we picked up the kids. We played a little bit, ran some errands, did some household chores, and spent way too much money on fireworks.

Saturday morning was our neighborhood breakfast which was good fun. After breakfast, the kids ran through the sprinklers for a bit while Lynette and I kept tidying around the house.

Around noon, we went to Winegar's for a little fair they had going on that Cinderella told us about. Julia was stoked to see the princess and get a flower balloon. The boys played some of the games and won guns and swords. They had a giant inflatable slide that the kids had fun with. And they also had a salmon throwing contest. When we left, Lynette and I were tied for first place, but we never got called so apparently we didn't win. Still, it was fun to toss around a big ol' salmon.

That evening we had my family over for a barbecue and then lit fireworks that night with our family and some neighbors. Jason got 6 tank fireworks and had fun setting them up to destroy each other or other fireworks.

All in all, it was a pretty good holiday. I'll hopefully get my computer back up and running this week so we can upload some actual holiday pictures.

Thursday, July 02, 2009

Web Site Story

This one is for all you theater fans and tech/internet fans out there. Enjoy this little Bernstein and Sondheim modern mashup. Cheesy stuff.