There was a lot of talk about this yesterday morning at work. I didn't see it personally but it would have been cool to have seen. Lynette said she saw the flash out the window when it happened (just after midnight). KSL reports on the story with the video embedded below. If you click through, their video player also has footage from security cameras, traffic cameras, etc from Utah County to Weber County...which helps show the magnitude of this thing. That it lit up the sky from Ogden to Lehi and beyond is crazy. In the interview with Patrick Wiggins, he says it was seen as far away as L.A.
Awesome!
Video Courtesy of KSL.com
The following is my review of the game after my first 3 hours of gameplay (noting that with my play style, those three hours barely took me to a point where I had a weapon…which is promising in terms of game duration/depth). While I try to keep them to a minimum, this review will also contain a few small spoilers (most of which you'll already be aware of if you've followed reviews/previews to this point)
****************
OK…so I picked the game up on my way home from work last night. I still had responsibilities that kept me from playing until about 8:30. Before digging into gameplay I ran the "bonus level" codes to make sure they were unlocked from the onset (since it sounds like you can encounter them in standard gameplay through the story). Then it was time to begin.
I'd read the various preview articles about the opening sequences, so there was no big shock/story value there for me. I liked controlling Desmond and being able to run, jump and punch with him. I was sad to see that those controls disappeared once he got into 'animus proximity' again (I really would prefer to run or at least jog around the animus room rather than having to casually stroll). Still, it was nice. I like the character animations and details with the exception of Lucy's mouth which really bugs me for some reason.
Even though I'd read the previews, it was a little strange to literally play as "baby" Ezio. It definitely wasn't what I expected. When the previews said you start as a baby and worked through his youth, I figured the baby would be a cut scene and then I'd wander around as a 5-6 year old throwing rocks or chasing cats or something. The way it played it was strange. Not bad, just different.
It took me a minute to get back into the combat system but it quickly felt natural again. I enjoyed the story presentation of the street brawl followed by banter with his brother. The "romantic mini-game" with Christina was a little out there but it helped characterize Ezio and give a feel for his attitude and mannerisms, so I'll go with it. It made him feel more human…and it wasn't presented in a vulgar or over-the-top way.
My standard method of play is rather completionist so even though I played for ~3 hours, I didn't progress much through the story. Instead, I got a good feel for the controls and the current limitations (starting with no weapons/gear, etc) as well as the general layout of the city and what to look for. I like the ability to pickpocket most NPCs for money as well as to loot various chests around the city.
So far I've progressed far enough to purchase a pair of leather bracers so I'm not sure of the extent of the economic system, but I look forward to using it. There are also "doctors" around town that can heal you up as well as sell you medicine packs you can use for a quick heal on the road. This is a nice new feature that saves you from those annoying "resynchronization" periods where you're forced to reload and replay an entire scene that you were just about to beat.
The initial missions are presented in a straightforward manner but each unlocks a new type of side-mission. I'm sure I'll miss some of them, but so far I've unlocked "courier" missions, "race" missions and "fight" missions. They're fairly similar in style to the missions from AC1 but the presentation value is greatly enhanced and feels much more immersive.
I did jump into the water once and it felt good not to immediately drown. Swimming was a bit odd, especially since I didn't have anywhere to go, but I look forward to feeling out this new feature.
When Ezio's family is arrested, I did miss a "mini-game" button press when walking in the door (I suspect if I'd pressed the button, I would have dodged the 'attack'). I had thought I was going into a cut scene and so had set the controller down to grab a drink. I guess I'll have to make sure to pay attention all the time since they're likely going to try and keep the story as interactive as possible.
Upon retrieving Giovanni's gear, I was fairly certain where the story arc was headed, so the traitor wasn't a big surprise. Although I'm not sure why Ezio wasn't hunted down during the night or prior to the execution…it seemed a little inconsistent.
After the execution, it was intense to race through the city to escape the guards and having them chase me much more intently than in AC1. In AC1, I could usually just make to the rooftops and put some distance between us. Here, I couldn't do that as they were hot on my heels. I also liked the fact that I couldn't just run around the corner to break line of sight and then hide in the hay…the guards have a sort of "proximity monitor" based on your last sited position and they'll poke into any hiding spots within that proximity.
I haven't yet retrieved my hidden blades or other weapons, but swordplay felt fluid and natural. The combat system is nice and, so far, doesn't feel like it's going to get repetitive (especially with the promise of new weapons and of disarming and using weapons from the enemy).
Overall I've really enjoyed the first few hours of gameplay. The story is looking to be very immersive. The world is vibrant, detailed and gorgeous. The side-missions and other tasks are fun enough that this game has a lot of core depth as well as plenty of peripheral tasks to keep me occupied for a while.
My only regret in purchasing the game is that I still have a big fat paper to write for school…and I've suddenly lost a bit of the motivation to finish it. Still, I'll (hopefully) spend some time tonight and finish up the paper so as to free up time for entertaining diversions. ;)
Definitely recommended.
5 out of 5 stars
Follow this link for a great interview with Frank Beddor on Good Morning America. He talks about the creation of the Looking Glass Wars series. I really enjoy the approach taken in these books as an alternate telling of the Alice story.
I really enjoyed the first two books (The Looking Glass Wars and Seeing Redd). I recently won a copy of Arch Enemy but with school and work and everything else, I haven't had a chance to dive into it. I'm looking forward to seeing how the trilogy wraps up. Maybe I'll get to it over Thanksgiving...
For those unaware of the series, watch the interview and/or read my reviews linked above. It's a fun read.
Books Read in '09
- Beloved
- Holes
- The Tales of Beedle the Bard
- Jesus Without Religion
- The Water Babies
- Coraline
- Erewhon
- Tess of the d'Urbervilles
- The Elusive Pimpernel
- The Island of Doctor Moreau
- The People of Sparks
- Heart of Darkness
- Watchmen
- Tarzan of the Apes
- The Lightning Thief
- Angels & Demons
- Rapunzel's Revenge
- Prince of Persia
- Son of a Witch
- Austenland
- BUtterfield 8
- Chickens in the Headlights
- Bullies in the Headlights
- The Beekeeper's Apprentice
- Pillage
- The Mysterious Benedict Society
- Babbitt
- Frankenstein
- Red Harvest
- The Public and Its Problems
- Fables: Volume 1
- The Great Gatsby
- Captain Blood
- Coming of Age in Samoa
- Mysterious Benedict Society and the Perilous Journey
- The Sun Also Rises
